Friday, March 30, 2018

Meta Game Jam - GameDotEXE

Hey you guyyysss,

I recently saw a post for a game jam with the theme of meta. I was on the fence about doing it because I wasn't sure if I would be able to finish in time. A few days I jotted some ideas on my whiteboard, then decided I would throw my hat into the ring. In my game jam entry, you are trying to make a game on an old computer.

Referencing old operating systems and creating my own versions and art assets in Pyxel Edit was fun. I popped back and forth between Pyxel Edit and Photoshop. It's difficult to stay in one tool for everything nowadays.

I used unity and playmaker to do all the dev. I'm not sure if it was overkill to put so many little details in. Like I added X buttons and had the folders in-game toggle your windows. I also added a media player just for 1 song I created. Which could've just been an "autoplay" type of deal. It was nonetheless really fun to create.

I did the sound effects using my blue mic and modifying the sounds with audacity. The song I made was using Reason 10. I thought to do something less retro would emulate the type of "trying-to-be-real" to break the 4th wall. The entry is listed below. Check it out, and let me know what you think.


Friday, March 23, 2018

Galactic Delivery - Now on Steam

Excited to announce the official release of Galactic Delivery. This project has been in production for about a year now. We have gotten a lot of feedback through the development of this project and are happy with the final version. We are still listening to the audience to see if any more feature or enhancements should come out as well. Looking forward to hearing what everyone thinks.

ULAS has worked closely with us and we are have published the album as DLC for anyone who enjoyed the music they created. There is also a bundle available for anyone who wants to get the game+album.

Monday, March 19, 2018

Count Dookie Fart

We have recently put Count Dookie Fart onto steam. This was our first game we put on steam. We have been working on business to business projects and have recently wanted to start to put our own IPs out there into the wild. We have learned a lot in publishing this project to steam and are grateful for all the feedback we have received.