Tuesday, April 24, 2018

Ludum Dare 41 entry - Type Ball

We decided to participate in the Ludum Dare Game Jam. This was my (Yanni) first time entering this contest. I would previously do game jams after a big project, or if I saw it on someone's feed.

At first, when I saw the theme, we were discouraged. It was such an awkward ask - "2 Incompatible Genres." After brainstorming for hours, we had a whiteboard of different ideas. My issue was that 2 Incompatible Genres would mean incompatible gameplay, but that isn't really the case. It was really more of a high-level thinking, then getting into the mechanics. A game at its core should be a fun experience.

We went with sports with a typing mechanic. This felt polar opposite to us. I started concepting some pixel art as KP worked on the typing mechanic. By the end of Saturday, we started to have a thing. KP had handed off the typing mechanic and I implemented it into the animations and UI I had mocked up. It felt like it was really coming together.

By Sunday afternoon we had the base game all revved up, and it was time to tweak and polish. I had used nodes to determine the path when you shoot but found it felt super fake. If you were close to the basket it would be SUPER weird. I spent awhile iterating through the different math to get the animation to look better. Then there was a weird bug with the ball not rendering on screen sometimes.

After crushing the fun-defying bugs - we started to work on music and sfx. By the time I was editing the sounds in audacity I realized we were running out of time. By Monday night I was still playing with a few more features to add extra fun but ultimately decided to keep to the core.

We are both really satisfied with the outcome of the game. It is currently being hosted on itch.io and is free to play. Feel free to check it out and let us know what you think :)!

A basketball Typing game!

In Type Ball, you play a basketball player taking some free-throw practice shots. Your coach wants you to get better, but you also need to learn to be quicker on your computer. The solution is making every free throw go in if you type out the word on the billboard correctly. Get shots and level up. Time to get good!

Play now:

Ludum Dare Page:


- Yanni & KP

Tuesday, April 17, 2018

GameJam Results #30 overall!

The results just got in for the MetaGame jam. We placed 30th overall, and were ranked #10 in the category "Metaness Quality." In was a really fun game jam to do. It was just one of us actually working on the jam, so the resources were a tad bit limited. I had considered putting in a sprite editor and a madlibs to the game but wasn't able to get all of that in.

The end project felt pretty cohesive. When a player loads up the game they just click on the folders to add assets to their game. Then click Play to "beat" their game. Then they win the game! However, there are bugs that will try to eat your folders/play :(. I also decided to make the music of the game in an in-game music player. I think this may have been a little unnecessary, but it added a fun vibe.

There are also in-game bugs that change the experience. For instance, if you add in the LvLs first and then the art - it will render your LvL sprite as your actual enemy. This is kind of weird to explain, but basically, the order of your game assets can create a slightly different experience.

The sounds add in multiple effects for when your character shoots his projectile. The link is below for anyone who wants to check out the game. It is a browser-friendly game (not mobile friendly).

Friday, March 30, 2018

Meta Game Jam - GameDotEXE

Hey you guyyysss,

I recently saw a post for a game jam with the theme of meta. I was on the fence about doing it because I wasn't sure if I would be able to finish in time. A few days I jotted some ideas on my whiteboard, then decided I would throw my hat into the ring. In my game jam entry, you are trying to make a game on an old computer.

Referencing old operating systems and creating my own versions and art assets in Pyxel Edit was fun. I popped back and forth between Pyxel Edit and Photoshop. It's difficult to stay in one tool for everything nowadays.

I used unity and playmaker to do all the dev. I'm not sure if it was overkill to put so many little details in. Like I added X buttons and had the folders in-game toggle your windows. I also added a media player just for 1 song I created. Which could've just been an "autoplay" type of deal. It was nonetheless really fun to create.

I did the sound effects using my blue mic and modifying the sounds with audacity. The song I made was using Reason 10. I thought to do something less retro would emulate the type of "trying-to-be-real" to break the 4th wall. The entry is listed below. Check it out, and let me know what you think.



Friday, March 23, 2018

Galactic Delivery - Now on Steam

Excited to announce the official release of Galactic Delivery. This project has been in production for about a year now. We have gotten a lot of feedback through the development of this project and are happy with the final version. We are still listening to the audience to see if any more feature or enhancements should come out as well. Looking forward to hearing what everyone thinks.

ULAS has worked closely with us and we are have published the album as DLC for anyone who enjoyed the music they created. There is also a bundle available for anyone who wants to get the game+album.

Monday, March 19, 2018

Count Dookie Fart

We have recently put Count Dookie Fart onto steam. This was our first game we put on steam. We have been working on business to business projects and have recently wanted to start to put our own IPs out there into the wild. We have learned a lot in publishing this project to steam and are grateful for all the feedback we have received.